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Nexus Clash :: View topic - Too many eyes?
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Too many eyes?

 
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Liemannen
Active Member
Active Member


Joined: Jan 25, 2012
Posts: 198

PostPosted: Wed Aug 25, 2021 11:34 am    Post subject: Too many eyes? Reply with quote

https://www.nexusclash.com/modules.php?name=Game&op=character&id=4620

Quote:
This man was once extremely fat, but now the skin hangs loosely from his body in creased, dusty folds. His lips have pulled back from his teeth, exposing a long-rotten gumline. Despite the fact that his eyesockets are hollow, he appears capable of sight. He is wearing a Black Cloak, a Glow-in-the-dark Skeleton Pants, a Plate Cuirass, and a collection of trapped spirits that weave through the eye sockets of, a Silver Skull Ring. His eyes are a sinister blood red. The faint whispering of ghostly voices can be heard in their presence.


Liemannen has 3 augmentations: Ocular Enhancements | Utility Operations Key | Soldier Boosts. Seems like they give me extra eyes.

Or perhaps, my eye sockets are empty and the sinister blood red eyes are on some different place.
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Fellis
Developer
Developer


Joined: Nov 28, 2011
Posts: 299

PostPosted: Wed Aug 25, 2021 12:58 pm    Post subject: Reply with quote

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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Wed Aug 25, 2021 7:22 pm    Post subject: Reply with quote

The Doylist explanation: Aspect text is just text under the data hood, and it'd be a ton of work for almost no reward (and some player annoyance penalty) to have specific aspects forbid specific status effects, even if that would make sense with the text.

The Watsonian explanation: What Fellis said.
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Badziew
Active Member
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Joined: May 18, 2017
Posts: 234

PostPosted: Thu Aug 26, 2021 2:37 am    Post subject: Reply with quote

The main problem (IMHO) is that these two parts come from two different sources (aspect vs credit store "items") and it is actually unclear to me which one should be more important.

Credit store trinkets should theoretically be more important ("I paid for it, so I want to actually see it on my character!"), but what if the aspect also comes from credit store? Which one should override which, then?

There are probably some other special cases that I cannot imagine right now.

So, in short, I am not suprised at Kandarin's reply, this feature feels like one of those nasty "iceberg" ones that look easy at first glance but turn out to be a tangled mess of conditions and other code under the hood.
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Kandarin
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Aug 26, 2021 8:10 am    Post subject: Reply with quote

Badziew wrote:
So, in short, I am not suprised at Kandarin's reply, this feature feels like one of those nasty "iceberg" ones that look easy at first glance but turn out to be a tangled mess of conditions and other code under the hood.


We'd have to code up a whole apparatus just to prevent people from using stuff. And if the goal of the day is something that starts with "code up a whole apparatus to..." there are a hundred backend things that could use the coder time more.
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