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Posted: Mon Dec 16, 2019 12:28 pm Post subject: Wrestler Profession (For funs!)
I was thinking of new ways of doing things, and I thought what if someone levels a mortal to level 20, they should be able to get a better selection of skills, why not have 'professions' be a mortal level 20 perk or something.
With that I thought of this following hilariousness. The Bold are 30 CP skills and the Bold Italic are 60 CP skills and Bold, Italic, Underlined are 90 CP skills.
Wrestler Profession skills
Wrestler Hold: the mortal gains a hand to hand attack called wrestler's hold that does 0 damage. This is a touch attack and when connects, the next subsequent attack has a plus 10% to hit and +5 damage and ignores impact soak.
Sleeper : Can only be performed when the target is in a hold. This is a touch attack that costs 5 AP. This causes a sleeper status effect when means the target for the next 5AP requires double the AP than normal to perform actions. Cannot be stacked.
Bulldog: Costs 2AP and can only be performed when the target is in a hold. The wrestler drives the head of the target into the floor, adding +3 damage and changes type to impact. This causes the stunned status effect.
Jackhammer: An ability that can only be used when the wrestler is 'Hulked up' and has the target in a hold. This attack causes a +5 to damage and changes type to impact.
Tombstone Piledriver: Can only be performed when the target is in a hold. This moves causes an extra +8 damage and changes type to impact.
Power Wrestler: The wrestler 'hulks up', spending 3AP and 5MP. The wrestler now does +2 to all damage but loses 5% to hit due to being overly bulky. The wrestler gains the Hulked Up status effect for 10 ticks.
Steriods: The wrestler can further 'hulk up' for 3AP and 10MP to cause an extra +3 to damage and lose an additional 5% to hit and gains an additional 5 ticks of Hulked Up. Cannot be stacked. However, when this ability runs out the wrestler's AP actions are doubled.
Shrug it off: When the wrestler is 'Hulked Up', he gains an additional +5 to soak.
No Sell: When the wrestler is 'Hulked Up' he gains an additional +5 to soak (stacks with shrug it off), and ignores the negative to hit percentage caused by 'Hulked 'Up'.
Agility: Hand to hand attacks can now target flyers and gain an additional +10% to hit and +1 damage.
Elbow drop: This attack gives a +5 damage and costs 2 AP. This will ground flyers.
Hurricanrada: This attacks costs 2AP and gives a +5 to damage and causes the Stunned status effect.
Senton Bomb: This attack causes a +15 to damage. The wrestler will take 5 damage from performing this attack.
Chairs: The wrestler can grab a chair from the air, and cause an additional +2 to damage with a +5% to hit.
Tables: This attack costs 2AP and a wrestler can set up a table to drive someone through. The table causes a +5 to damage and a -2 to soak.
Ladders: The wrestler sets up a ladder. If the ladder is used in an attack, the player causes +3 to damage and stunned status effect. However for an additional AP the wrestler can climb the ladder and deliver an airborne attack causing an additional +2 to damage and +5% to hit and the stunned status effect.
Roll Up: A touch attack that causes 0 damage but confuses the target. The confused target gets the 'Three Count' status effect which causes a -2 to soak and -10% to dodge attacks for three ticks.
Like I said, built this out of fun. What do people think?
How about 'Weaponize Person'. You know... where you use 1 character as a heavy weapon to attack another doing both damage. You would have to get them in a hold first AND be 'Hulked Up'. _________________ Carilgar (7989) | Seldara (7990) | Nightfire (7991) | Stormshadow (8049) | A Pair of Doorknocking Mormons (8050) | Chianni (8051) | Koldar (11873) | Themys (12088) | Selaedria (12395)
How about 'Weaponize Person'. You know... where you use 1 character as a heavy weapon to attack another doing both damage. You would have to get them in a hold first AND be 'Hulked Up'.
This deserves an upgrade skill:
Meat Shield: when you are holding a person (grabbed via Wrestler Hold, Weaponize Person, or similar skills), and you are hit by an attack, there is a 25% chance that damage from that attack will be dealt to the person you are holding instead of you. The damage is reduced by that person's Soak and Skills as usual.
Joined: Dec 22, 2018 Posts: 33 Location: Somewhere in the mountains of Ely..
Posted: Tue Dec 24, 2019 7:56 am Post subject:
Carilgar wrote:
How about 'Weaponize Person'. You know... where you use 1 character as a heavy weapon to attack another doing both damage. You would have to get them in a hold first AND be 'Hulked Up'.
I approve of this message. _________________ "If at first you don't succeed, then skydiving isn't for you.." - Steven Wright
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