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Nexus Clash :: View topic - Digital Calamity (Android)
Posted: Fri Nov 10, 2017 7:49 pm Post subject: Digital Calamity (Android)
I've been thinking about making a Nexus-like game for a long time, and ... uh, now I am. Currently it's in alpha, so most of the complexity is missing but the game is playable (and winnable).
The setting is cyberpunk, but it might get reskinned
The gist of how the game is supposed to work is:
+ Players create factions
+ Factions blob up
+ A faction wins by controlling > 50% of territory
+ Everyone has had a fun murder fest; repeat
Big gameplay differences include:
+ Items - I'm trying to keep things straightforward for casual players, so no items (for this game, anyway)
+ Skills - I intend to have an equivalent that comes in the form of 'components' for your 'chassis' (body), but these will be unlocked by the faction (with the intent that a faction can setup presets for casual players, but you can customise if you want to fiddle around). This feature is not currently in the game
+ Worlds - The game runs multiple worlds simultaneously, which can start/end/etc. in parallel.
I have a huge list of features to add, but I'm quite keen to know what people think about the UI/how confusing it is to start playing it.
How much casual-friendly it is? How much the game punish you for not logging in every day etc? My play time is highly irregular...
The intent is for the game to be very casual friendly, but ... I can't tell for sure until I've seen how it works in practice. If I do it right it will always be possible to logon and do something useful for your faction (even after leaving near the start of a world and returning near the end).
In general some of the features should help:
+ The worlds reset often so ending up permanently behind is impossible.
+ I'm (eventually) going to experiment with allowing you to set your character to do certain things automatically while offline (eg. continue taking over a location, attack enemies who enter a location, possibly even respawn and return to a location when possible).
The intent is for the game to be very casual friendly, but ... I can't tell for sure until I've seen how it works in practice. If I do it right it will always be possible to logon and do something useful for your faction (even after leaving near the start of a world and returning near the end).
Cool. That is enough for me, I'll play it... probably on my daily commute
TTHSK wrote:
I'm (eventually) going to experiment with allowing you to set your character to do certain things automatically while offline (eg. continue taking over a location, attack enemies who enter a location, possibly even respawn and return to a location when possible).
Even more cool. I always liked more a "puppet master" approach than direct control
BTW I really like the fact that your app does not require any extra/suspicious permissions. This is (sadly) a rare feature nowadays...
I'm now halfway to the beta release - the features are there, but there's still a couple of months of adding parts (skills; the system is done but it's just generated placeholders), improving the UI, and getting art before the beta is ready. Plus bugfixing.
Badziew wrote:
BTW I really like the fact that your app does not require any extra/suspicious permissions. This is (sadly) a rare feature nowadays...
Development discord still lives at http://discord.gg/2WUVnGS
and app is probably best found by searching for "Digital Calamity" on the google play store (it's an open alpha test, so it should ask you to sign up to the test when you look at it)
If you feel the urge at all please give it a go and let me know what you think - I'd love some more feedback/suggestions before I send it off into the wild <_<
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