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Nexus Clash :: View topic - [QOL] Total Removal of the Achievement Announcements
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[QOL] Total Removal of the Achievement Announcements

 
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Dissident
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Joined: Jan 19, 2010
Posts: 464

PostPosted: Sun Aug 09, 2015 5:37 pm    Post subject: [QOL] Total Removal of the Achievement Announcements Reply with quote

or an option to do so per character. Does anyone still read these things anyway?

I'd also like to suggest the use of BOLD RED TEXT to be reserved to something far more important like a server announcement or an event announcement or even a stronghold attack message. and not something that tells you someone successfully clicked something a thousand times...
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Lychwood
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Joined: Jul 05, 2014
Posts: 204

PostPosted: Sun Aug 09, 2015 8:12 pm    Post subject: Reply with quote

On the other hand, when they're not coming in barrages like they are now, it's nice to see the occasional factionmate's achievement and celebrate a bit.

The messages will die down a bit once most people jump the level 10 hurdle and get their last-breath achievement rollovers. Then we'll go through it again around level 20, before it dies down for good. The rate they came in during my experience of the last breath was perfectly manageable, I thought.
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Rincewind
So much universe and so little time
So much universe and so little time


Joined: Jan 19, 2010
Posts: 1149

PostPosted: Sun Aug 09, 2015 9:13 pm    Post subject: Reply with quote

Compiling them down to 1 line per character would help immensely, I think. Unfortunately the current setup means that probably isn't possible without making it possible to gain badges multiple times by spamming.
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Dissident
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Joined: Jan 19, 2010
Posts: 464

PostPosted: Sun Aug 09, 2015 10:59 pm    Post subject: Reply with quote

Lychwood wrote:
On the other hand, when they're not coming in barrages like they are now, it's nice to see the occasional factionmate's achievement and celebrate a bit.


Then maybe limit it to factions.

I estimate we have around 200ish people playing the game and already some people find it spammy. Imagine having a playerbase of a thousand...It would be better to think about this now than wait for it to be a turn off to a lot more people.

I think Wind's filter approach would be a better way to approach this.

Something like:

[ ] Speech
[ ] Combat
.....[ ] Pet attacks
.....[ ] AoE Spam
[ ] Achievements
[ ] Events
[ ] Drunk Factionmate

Basically, one chooses what goes into their chatter box. The logs are still there if you choose to enable it again. You can focus on your RP. Claude the Mute can disable speech. I can disable Achievements. Booze grinders can disable the whole faction. Everyone's happy Very Happy
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Rincewind
So much universe and so little time
So much universe and so little time


Joined: Jan 19, 2010
Posts: 1149

PostPosted: Sun Aug 09, 2015 11:03 pm    Post subject: Reply with quote

Dissident wrote:
I think Wind's filter approach would be a better way to approach this.

Something like:

[ ] Speech
[ ] Combat
[ ] Pet attacks
[ ] AoE Spam
[ ] Achievements
[ ] Events
[ ] Drunk Factionmate

Basically one chooses what goes into their chatter box. The logs are still there if you choose to enable it again. You can focus on your RP. Claude the Mute can disable speech. I can disable Achievements. Booze grinders can disable the whole faction. Everyone's happy Very Happy


Incidentally, for those who aren't in the know this is part of the plan for QoL improvements in B4. There will be many, this is one of them.
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saulres
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Joined: Jan 19, 2010
Posts: 3720

PostPosted: Mon Aug 10, 2015 7:03 am    Post subject: Reply with quote

Rincewind wrote:
Dissident wrote:
I think Wind's filter approach would be a better way to approach this.

Something like:

[ ] Speech
[ ] Combat
[ ] Pet attacks
[ ] AoE Spam
[ ] Achievements
[ ] Events
[ ] Drunk Factionmate

Basically one chooses what goes into their chatter box. The logs are still there if you choose to enable it again. You can focus on your RP. Claude the Mute can disable speech. I can disable Achievements. Booze grinders can disable the whole faction. Everyone's happy Very Happy


Incidentally, for those who aren't in the know this is part of the plan for QoL improvements in B4. There will be many, this is one of them.


Interesting.

Could I ask, when you're designing it, if you could put some kind of indicator to other people when someone has chosen to not hear Speech? It seems silly to waste AP and/or speech points to talk to someone who's not going to hear it. I'm all for RP, but not completely useless RP...
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Rincewind
So much universe and so little time
So much universe and so little time


Joined: Jan 19, 2010
Posts: 1149

PostPosted: Mon Aug 10, 2015 12:32 pm    Post subject: Reply with quote

They're intended to be temporary filters not permanent ones - If you tick the box then it'll show up all the speech even if you'd had it off the entire time.
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Mon Jun 10, 2019 5:10 pm    Post subject: Reply with quote

Long term one of our goals is a better means to filter message input, not just for this but for other things.

Short term (i.e. at b5 launch) we're trying to take into account that no one likes the badge notification spam. There's a distinction here in that it's nice to hear sometimes when someone earns a badge (especially in early Breath when the badge names haven't all been discovered yet) but it's always annoying to get messages when someone re-earns a badge from a previous breath. We have a lot of other priorities, but should hopefully be able to eliminate the level-up-spam version of this.
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Kandarin
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Mar 04, 2021 12:23 pm    Post subject: Reply with quote

This was recently implemented.
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