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Nexus Clash :: View topic - Steampunk aka Nexus Brawl aka jeez this needs a proper name
Posted: Sat Aug 02, 2014 3:46 am Post subject: Steampunk aka Nexus Brawl aka jeez this needs a proper name
Once upon a time I set out to make a browser game. I got busy and stopped working on it, but what with NC maintenance I thought it'd be worth dusting off as a distraction in the meantime.
Kandarin suggested a one tile bar map, so I made a copy of my game with that. Now it has a few more tiles and stuff, but is still fairly basic.
Development version:http://game.windrunner.mx/ (I will make anyone interested an admin on this copy, it will run the latest and greatest broken version). Currently doesn't pull from Github automatically.... yet.
I realise the ajaxing in javascript is a horrible code idea - The original thinking was so that people with no or poor js support can still mostly use the game, as the game will then simply reload the entire page for every action like NC & UD. Code quality probably isn't amazing, but it is using a decent PHP framework.
IRC Channel: #steampunk
I am open to any ideas as to what I can add to keep it fun until NC is back.
Last edited by Rincewind on Sat Aug 02, 2014 1:34 pm; edited 1 time in total
9th August:
* Snazzier character select
* Now uses the HTML5 history API in supported browsers
* Login cookies stick around for a week
3rd August:
* Skills and items can now make you able to travel places you can't normally go! (aka swimming and flight)
2nd August:
* Skills that provide soaks and resists now work correctly
* Skill Points are now correctly deducted when learning skills. All current skills have been set to cost 0SP, to be nice to newbies
* Unique items now have their special attributes applied correctly
Last edited by Rincewind on Sat Aug 09, 2014 6:11 am; edited 5 times in total
Posted: Sat Aug 02, 2014 7:37 am Post subject: Re: Steampunk aka Nexus Brawl aka jeez this needs a proper n
Thank you! Enjoying it so far
Rincewind wrote:
I am open to any ideas as to what I can add to keep it fun until NC is back.
Reckon I've found most of the hidden items (the more the merrier... within limit!) and there are probably enough people for a few more tiles.
Also, any chance I could donate some of my chalk stash from the Vault to give people a chance to add some persistent spam? I wonder where hydro swims in brawl?
Joined: Jan 19, 2010 Posts: 2278 Location: Charlotte's Bakery University
Posted: Sat Aug 02, 2014 9:04 am Post subject: Re: Steampunk aka Nexus Brawl aka jeez this needs a proper n
xensyria wrote:
Thank you! Enjoying it so far
Rincewind wrote:
I am open to any ideas as to what I can add to keep it fun until NC is back.
Reckon I've found most of the hidden items (the more the merrier... within limit!) and there are probably enough people for a few more tiles.
Also, any chance I could donate some of my chalk stash from the Vault to give people a chance to add some persistent spam? I wonder where hydro swims in brawl?
Hydro has nowhere to swim, unless we get a pool in this bar. A pool that people automatically drown in, unless they buy Drunken Flailing Dogpaddle.
Trying to buy skills while dead seems to cause problems. The page keeps refreshing and the tab name keeps switching between "The Brawl" and "Steam Imperium"
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