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grandioseMumble Mortal


Joined: Feb 16, 2012 Posts: 21
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Posted: Wed May 23, 2012 1:48 pm Post subject: [Item] Make Heavy Weapons Repairable and Craftable |
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What the title says. While Chainsaws can already be created and improved by smiths, those same individuals can't, for some reason, bring themselves to hammer metal into the heads of Battleaxes, make shafts for Warhammers, or bolt together Sledgehammers. This is plain illogical, and also quite inconvenient for anyone who'd like to use non-Chainsaw heavy weapons. Right now, for instance, Battleaxes are strictly inferior to Tarnished swords, as both deal 7 slashing damage, but Battleaxes have lower accuracy and can't be improved.
While this isn't particularly terrible, as few groups use heavy weapons, it does make Heavy Weapons a much higher maintenance combat tree because all non-chainsaw weapons fall far behind in both accuracy and damage.
Last edited by grandioseMumble on Wed May 23, 2012 3:11 pm; edited 1 time in total |
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SkullFace Nexus Clash Veteran


Joined: Jan 19, 2010 Posts: 2391 Location: Mars
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Posted: Wed May 23, 2012 2:41 pm Post subject: |
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Battleaxes and Warhammers can be buffed up to Pristine level. _________________ Cheers,
Skull Face |
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Shadok Nexus Fixture


Joined: Aug 15, 2010 Posts: 3955 Location: Gehenna (Earth Branch)
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Posted: Wed May 23, 2012 3:30 pm Post subject: |
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Sledgehammers are improvised weapons. You're not going to get them upgradeable.
But possibly having warhammers craftable is an option. And battleaxes. They already have statuses, so it'd not be a stretch to allow them to be created. _________________
"Oh, sorry, thought I was in a Vault of Enlightenment, not someone's booze cabinet." -Kharn |
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grandioseMumble Mortal


Joined: Feb 16, 2012 Posts: 21
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Posted: Wed May 23, 2012 8:03 pm Post subject: |
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Well, that deals with my suggestion quite well! I guess I was just confused. Crafting would still be sorta cool, though. |
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BobGeneric Administrator


Joined: Nov 07, 2009 Posts: 1783
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Posted: Mon Jul 30, 2012 10:44 am Post subject: |
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Promote. |
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Kandarin Dreamweaver


Joined: Jan 19, 2010 Posts: 2278 Location: Charlotte's Bakery University
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Posted: Thu Mar 11, 2021 9:37 pm Post subject: |
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The real problem here is that adding or tweaking crafting recipes is a tremendous pain because it's an old pile of code repetition. Bumping this as a self-reminder to turn it into a cleaner database-based solution. |
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